Adrian Cathie Virtual Sketchbook
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Wednesday
27 February 2013
Zbrush progress
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by
Adrian
on
Wednesday, 27 February 2013
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Another quick random sculpt - Found working at a higher subdivision level from the start to be much more effective than working my way...
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The Battlefield Butcher!
—
by
Adrian
on
Wednesday, 27 February 2013
0 comment
First update is a while! Here's my latest work. I tried to be ambitious with this piece, so I looked at Frazetta a lot for both ligh...
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Starting a little animation for the game
I've started a little movie for the game while the programmer is a little too busy to code at the moment. It starts off with the city...
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Working on some backgrounds! At the top is the prison yard! I'm really happy with how the clouds turned out. I also tried to lim...
Experimenting with texture brushes
Downloaded an amazing texture pack courtesy of Zedig on Deviantart. So this piece is me working with the 'wire brush' to create some...
Watercolour portrait practice
Decided to paint some watercolour portraits. Overall I think watercolour is fantastic. By layering the paints with varying wetnesses ...
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Worked on a dining hall today - tried to make it look quite gloomy and bland to fit the overall theme of the prison. I also had fun with ...
Character design
Here's my entry for Conceptart.org's weekly character of the week challenge. The theme this time was 'Leader of the Pack'. W...
Clouds practice
Need to practise painting environments. Clouds are going to be in nearly every picture, so I might as well practise them now!
Movie screenshots
Desperately needed to practise environments and colours, so what better way than to use high res movie stills? These ar...
Male torso surface anatomy study
A study of the male torso using Scott Eaton's reference images as a guide. Done in Zbrush, then rendered in maya Vray.
Low Poly Maya wallpaper
Was recently inspired by some low poly wallpapers online, all done in Cinema4D. I worked out a way to make this possible in Autodesk Maya (...
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